Why Old Hardware Wins
Memory mapped, not memory managed
Direct framebuffer access eliminates the overhead that modern compositors add to every frame.
Four colors, zero compromise
Constraints force clarity — every pixel earns its place when the palette is this small.
Copper bars before loading bars
Hardware-driven raster effects render in real time with no GPU abstraction layer required.
The demoscene is the test suite
Every rendering trick was stress-tested at parties long before it shipped in production builds.